Hive 2 Arps and Plucks for Melodic Techno, Step by Step
A studio walkthrough for building Hive 2 arps and plucks for melodic techno, from engine choice and filter envelopes to arp settings and mixing in Logic Pro.
A studio walkthrough for building Hive 2 arps and plucks for melodic techno, from engine choice and filter envelopes to arp settings and mixing in Logic Pro.

Hive 2 arps are one of the fastest ways I know to get a melodic techno idea moving. You hold a chord, the arp starts rolling, and within a minute you know if the track has something. The problem is that most Hive patches you build in a hurry sound either thin and plasticky or smeared and washy. In this walkthrough I'll show you how I build plucks and arps in u-he Hive 2 that stay tight, sit on top of a rolling bassline and still move over eight minutes of a club track.
Hive is quick. Two oscillator paths, two filters, clear envelopes, a built in arpeggiator and a 16 step sequencer, all on one screen. u-he built it to be light on the CPU, which matters when you run several synth tracks plus drums in one session. I would rather spend my time on the chord voicing and the groove than on menu diving.
The other reason is the engine switch. Hive gives you three synth engines: Clean, Normal and Dirty. According to u-he's manual, Clean uses linear attacks and a non distorting state variable filter, Normal adds S curve attacks, punchy decays and an oversampled ladder filter, and Dirty uses exponential envelopes with Steiner Parker style filters that distort. Same patch, three different characters. For plucks that has a bigger effect than most people expect.
I start almost every pluck in Normal. The punchy decay behaviour is exactly what a pluck needs, and the ladder filter rounds off the top in a way that sits nicely next to hi hats. Dirty is great when the arp needs to cut through a busy peak time drop, because the filter adds grit as you push it. Clean is my choice when the arp has to stay polite under a vocal or a big pad.
Decide this first. Switch engines at the end and your envelopes and filter will feel different, so you end up redoing half the patch.
Start from the init patch and set the voice mode to poly, because you want the arp to play full chords, not a single line.
Hive pairs each oscillator with its own filter, so oscillator 1 runs into filter 1 and oscillator 2 into filter 2. Set both to Lowpass 24. Put Cutoff low, around the nine o'clock position, and Resonance at about a quarter. On filter 2 you can sit the cutoff a little higher so the square layer adds air. Now turn up Mod Env on both filters, using the same MOD envelope, so every note opens the filters. That envelope is where the pluck actually lives.
Add some Key Follow, roughly a third of the way. Without it, higher notes in the arp sound duller than lower ones and the pattern feels lopsided. If you're in Normal or Dirty, a little more Input gives the filter some drive. Go slowly, it adds up fast when the arp is dense.
Play a few single notes before you touch the arp. A good pluck sounds finished on its own: a click, a short bright body, then gone.
Switch the arp on and hold a chord. I like minor chords with an added ninth for this style, for example A, C, E and B across two octaves. Then work through these controls:
If you want exact control over each note instead, use the 16 step sequencer. Its REC mode lets you enter notes one by one, and the sequencer can also drive modulation, which brings us to the next part.
A static arp gets boring after 16 bars. In melodic techno the pattern often stays the same for minutes, so the movement has to come from tone. Here's what I set up in Hive before I ever reach for automation.
If you want to go deeper on this kind of motion, I wrote about how rhythmic modulation shapes energy in techno, and most of it applies directly to Hive.
Hive has seven built in effects: distortion, chorus, delay, phaser, EQ, plate reverb and compressor. For arps I keep it simple.
My habit is to leave the big space for a send in the DAW. That way the reverb and delay can be shared with the lead and ducked together.
Solo, a Hive arp can sound huge. In the track it either vanishes or eats the kick. A few moves fix most of it.
Sometimes you just want to hear an idea in the track right now. A good preset is also a learning tool: open it, look at the engine, envelopes and arp settings, and you'll see the same decisions I described above. I've written before about how to design techno presets that sound club ready, which pairs well with this walkthrough.
MOVEMENT for u-he Hive 2
64 Hive 2 presets for melodic techno, progressive house and indie dance, with rhythmic plucks, pulsating arpeggios and animated leads you can open up and learn from.
Listen to MovementYes. It's fast to program, the built in arp and sequencer are made for rolling patterns, and the three engines take you from clean to gritty without changing synths.
I start in Normal because of its punchy decays and ladder filter. Switch to Dirty if the pluck needs more grit in a busy drop, and to Clean if it has to sit quietly under a vocal.
For fast 1/16 patterns, two or three voices on one oscillator with low detune. Keep the second oscillator mono. More voices mainly blur the attack and cause trouble when the mix is summed to mono.
Use the arp when you want to hold chords and let Hive generate the pattern, especially with Restart for shifting phrases. Use the 16 step sequencer when you need a fixed melody or want steps to drive modulation.
Build one pluck with the steps above, save it as your own starting patch, and you'll have a solid base for every melodic techno idea that follows. If you'd rather start from finished sounds and pick them apart, have a listen to MOVEMENT for Hive 2.
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